Math Games
Thank you to Mrs. Gold's Class for these fabulous Family Math Games.

Odds and Evens

Skill: Identifying even and odd numbers
Materials: 1 die to share

1. Each player takes 5 counters and puts the rest in a pile between them.
2. Player 1 predicts whether he will roll ODD or EVEN and then rolls the die.
3. If he is correct, he takes that many counters from the middle. If he is not correct, he has to pay that many counter.

Example: I predict odd, roll a 5, and then collect that many counters.

Play until time is up. The player with the most counters wins.



Roll and Tally

Skill: Using tally marks to record data and counting by 5’s
Materials: 1 die to share, 1 pencil and piece of paper for each player

1. Players take turns rolling the dice and recording the number they rolled using tally marks.

Play until time is up. Skip count by 5’s to see how many tallies each player has. The player with the most tallies wins.




Top It

Skill: Comparing numbers
Materials: 1 deck of cards (Ace=1) or one deck of double digit number cards

1. Each player gets half of the deck of cards.
2. Each player calls out, “One, two, three, top it!” and then flips over the top card.
3. The player who flipped over the HIGHEST card wins both cards. If there is a tie, 2 more cards are flipped over and compared. The winner takes all 4 cards.

Play until time is up. The person with the most cards wins.


Addition Battle

Skill: Addition facts
Materials: 1 deck of cards (Ace=1)

1. Each player gets half of the deck of cards.
2. Each player calls out, “Ready, set, battle!” and then flips over the top card.
3. The first person to ADD up the total of both cards wins the cards. If there is a tie, 2 more cards are flipped over and compared. The winner takes all 4 cards.

Play until time is up. The person with the most cards wins.



Subtraction Battle

Skill: Subtraction facts
Materials: 1 deck of cards (A=1)

1. Each player gets half of the deck of cards.
2. Each player calls out, “Ready, set, battle!” and then flips over the top card.
3. The first person to SUBTRACT the smaller card from the bigger number wins the cards. If there is a tie, 2 more cards are flipped over and compared. The winner takes all 4 cards.

Play until time is up. The person with the most cards wins.



2 Digit Big Man

Skill: Comparing numbers
Materials: One deck of cards (ace=1), hundreds chart

1. Each player gets half of the deck of cards.
2. Each player flips over his or her TWO top cards and tries to make the BIGGEST number possible.

Example: If you get a 5 and a 9, you could make 59 or 95. You would want to make 95 because it is the bigger number.

3. The player who makes the BIGGEST two-digit number keeps his cards and the other player’s cards. Use the hundreds chart to check if you are not sure whose number is bigger.

Play until time is up. The person with the most cards wins.


2 Digit Little Man

Skill: Comparing numbers
Materials: One deck of cards (ace=1), hundreds chart

1. Each player gets half of the deck of cards.
2. Each player flips over his or her TWO top cards and tries to make the SMALLEST number possible.

Example: If you get a 4 and a 7, you could make 47 or 74. You would want to make 47 because it is the smaller number.

3. The player who makes the SMALLEST two-digit number keeps his cards and the other player’s cards. Use the hundreds chart to check if you are not sure whose number is smaller.

Play until time is up. The person with the most cards wins.



Round It

Skill: Rounding numbers to the nearest 10
Materials: one deck of cards with only numbers 1-9, hundreds chart

1. Each player draws 2 cards from the deck and makes a 2 digit number.
2. Each player then has to round the other player’s number to the nearest 10.

Example: If you make 34, the other player must say, “34 rounds down to 30”. If the other player makes 58, you must say, “58 rounds up to 60”.

3. For each correct answer, the player gets a point. If you are not sure if an answer is right, use the hundreds chart to check.

Keep playing until time is up. The person with the most cards wins.




More or Less Train

Skill: Comparing numbers
Materials: Dominoes

1. Each player chooses 10 dominoes. One domino that if left over is placed in the middle.
2. Player 1 places one of his or her dominoes next to the domino that is in the middle. It must be either TWO MORE or TWO LESS than the other domino.

Example: If there is a 3 domino down, you must put down either a 1 (because that is 2 less than 3) or a 5 (because that is 2 more than 3).

Keep playing until one player runs out of dominos. Mix the dominoes up and play again.



Speed

Skill: Addition facts
Materials: 2 dice, paper and pencil to keep score

1. Each player rolls a die at the same time.
2. The first player to correctly add the two dice together gets a point

Keep playing until time is up. The person with the most points wins.



Memory

Skill: Addition and subtraction facts
Materials: memory cards

1. Lay all of the cards face down in NEAT ROWS.
2. Take turns flipping over the cards. Try to match each problem with it’s answer.
3. When you make a match, take the two matching cards out and have a second turn.
4. Keep playing until no more cards are left.

The player with the most cards wins. You may play again until time is up.




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